I keep thinking what will encourage people to explore in the 3D space this week, and I think that getting feedback from application and give user new information each time they do something will encourage users to explore.
However, I may need a storyline or some setting to give users this kind of information. I don’t plan to make a story or complete application now, so I’m thinking about referencing existing work and improve it in this project. Anne Frank House comes to my mind immediately. Since it’s an application that you can walk through, there are stories behind objects, and that application use icon to let user know what to explore next. To better know about this application, I use Oculus to download the VR game and use its website.
I would like to make my prototype based on these two rooms.
I plan to create 2 prototypes. In one of them, I’ll apply the 2D direct gaze principles to direct the user, in another one, I’ll not apply the principles. I want to test both the prototypes. By doing so, I can see if there is difference in user searching performance between these two prototypes.
In the prototype with 2D principles, all the principles will be included, such as colors and shapes. In addition to those 2D design principles, I would place some story objects in the scene to guide users. This week I spend all the time building models and building prototypes. It’s not finished yet, and the scene will not be exactly the same as the official version.